Division
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New End Date Proposed
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CB Cup Date
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U 11 A
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Feb 28 (using league schedule)
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Feb 26-28 & March 1-2 Syd
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U 11 B
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February 25
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March 1-3 CBC
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U 11 C
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March 3
|
March 7-10 (dates changing) CBC
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U 13 A
|
February 25
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March 1-3 SYD
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U 13 B
|
March 10
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March 15-17 NW
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U 13 C
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February 25
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March 1-3 NS
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U 15 AA
|
March 10
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March 15-17 GB
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U 15 A
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February 25
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March 1-3 GB
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U 15 C
|
March 17
|
March 22-24 GB
|
U 18 AA
|
March 17
|
March 22-24 NS
|
U 18 C
|
February 25
|
March 1-3 GB
|
CBMHF Playoff Regulations 2023-24 Season
The Regional Director must approve all play-off schedules
In all HNS games, any team found to be playing with illegal players, shall result in a win being awarded to the non-offending team and the Coach will be under indefinite suspension, until dealt with by the HNSMC Executive.
The purpose of using affiliated players is to replace regular team players who are absent from the team and not to be used to fill a roster. Affiliated players are to replace rostered team players who are sick, injured, suspended or away from the team and are not to be used to increase a roster size.
In the event of difficulty in scheduling playoff games, the teams involved may refer their problem to the Regional Director(s) and or the Conference Coordinator for a ruling. Any team declining to play as per the Director’s/Conference Coordinator’s ruling shall forfeit the series.
In all divisions of Minor, the playing time of games shall not exceed 45 minutes normally divided into three 15-minute periods
Tied games will count and no over time is required.
PLAYOFF GAMES WHERE A WINNER MUST BE DECLARED (cross over games/finals), THE FOLLOWING OVERTIME FORMAT MUST BE FOLLOWED
Overtime period one: Should a game end in a tie at the end of regulation play, there will be one (1) five-minute, five-on-five sudden victory period. There will be a two (2)-minute break at the conclusion of regulation play. Teams will not change ends.
Overtime period two: Should a game end in a tie at the end of the first overtime period, there will be one (1) five-minute, four-on-four sudden victory period. There will be a two (2)-minute break at the conclusion of the first overtime. Teams will not change ends.
Shootout. Should a game remain tied after overtime, there will be a three-player shootout with the home team shooting first. Each team selects their own three (3) shooters.
• If still tied after the first three rounds, the shootout continues one (1) player at a time per team, moving through the roster until a winner is declared. After eleven (11) players on each team (including the original three shooters) have shot, teams may then use a shooter again going through the same process.
Each team will be permitted one (1) timeout for the game, including overtime.
Tie Break formulae will follow the HNS formula as sent in Regulations 23.11 or 24.8
23.11. Tie Breaking Sequence Two Teams Tied
If two or more teams are tied at the conclusion of a round robin series, then the following procedure will be used to determine the final ranking before the semi-final and final games are played. In the event that teams are tied for a playoff position, the following procedure will apply: If two teams are tied:
a) The winner of the round robin game between the two tied teams gains the higher position.
b) The team with the most wins in the round robin gains the higher position.
c) If the two teams are still tied after 1)a and 1)b have been applied, then the team with the best goal average gains the higher position. The goal average of a team is to be determined in the following manner:
Total number of goals for divided by the total number of goals for and against.
NOTE: All round robin games are included.
Example: For = 10 goals Against = 4 goals
Therefore, Goal Average Percentage = 10 (Goals For) divided by
10+4 (Goals For plus Goals Against) = .714
NOTE: The higher percentage gains the higher position
d) If the two teams are still tied after 1)a, 1)b, and 1)c have been applied, the team with the least number of minutes in penalties throughout all of the round robin games, gains the higher position.
e) If the two teams are still tied after 1) a., 1) b., 1) c., and 1) d. have been applied, then the team which scored the first goal in the game between the tied teams gains the higher position.
f) If the two teams are still tied after 1)a, 1)b, 1)c, 1)d, and 1)e have been applied, a single coin toss will determine which team gains the higher position.
Three or More Teams Tied
Note: The three-team tiebreaker is used to determine the seeding of the 1st, 2nd, 3rd seed. If any step in the tiebreaker only seeds one team, that team assumes that position. The three-team tiebreaker will continue to determine the seeding of the two remaining teams. At no time will teams using this formula go back to the two-team tiebreaker.
If three teams or more are tied, the head-to-head record between tied teams will determine who advances. If the tied teams have not all played each other, proceed to 2a.
NOTE: All round robin games are included
Example: For = 10 goals Against = 4 goals
a) The team with the most wins would gain the highest position.
b) If teams are still tied after 2) a. has been applied, then the team with the best goal average gains the highest position. The goal average of a team is to be determined in the following manner: total number of goals for divided by total number of goals for and against.
Therefore, Goal Average Percentage = 10 (Goals For) divided by 10+4 (Goals For plus Goals Against) = .714
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NOTE: The highest percentage gains the highest position(s).
The exercise of 2)b establishes the team or teams with the highest position(s) by percentage. These teams will advance. If there are still teams tied, they go to the next step. They do not go back to the “Two Team Tiebreaker”. Example
i. Team A - .714 = 1 seed - Advances. Team B - .500 = 3 seed - Does not advance. Team C - .650 = 2 seed - Advances.
ii. Team A - .714 = 1 seed - Advances. Team B - .500 = Still tied with team C - go to next step 2)c. Team C - .500 = Still tied with team B - go to next step 2)c.
iii. Team A –. 650 = Still tied with team B – go to next step 2) c. Team B - .650 = Still tied with team A – go to next step 2)c. Team C - .500 = Does not advance.
c) If teams are still tied after 2)a, and 2)b, the team with the fewest goals against (all round robin games played) will gain the highest position.
d) If teams are still tied after 2)a, 2)b, and 2)c, the team with the most goals for (all round robin games played) will gain the highest position.
e) If teams are still tied after 2)a, 2)b, 2)c, and 2)d, have been applied, the team to qualify would be the team that received the least number of minutes in penalties throughout all the round robin games.
f) If teams are still tied after 2)a, 2)b, 2)c, 2)d, and 2)e, have been applied, a coin toss shall determine the winner. In a three-team coin toss, the odd team gains the highest position.